Yeah, when you have a jackrabbit start against a creatureless deck and you can use this to get your guys back, its pretty good, but against a good chunk of the format, it either does nothing (no enters the battlefield ability) or helps your opponent out as well by giving them back a ton of good utility creatures
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
The Horde is also a good-sized creature, but the main focus is to cheat on elemental costs and have infinite reanimates
This is only the beginning for Foundations in Standard, and the coming months promise to be filled with fierce competition and thrilling metagame evolutions as players refine their decks and explore new options